![]() ![]() I'm pretty sure multiple armatures are not supported, so you'll want to combine them all into a single armature.Īs an alternative to bone animation, Shape keys are also supported in Unity and often times used for face animation, but I've never used those so not sure how to set them up for Unity. You normally want to implement your animated object as a skinned mesh (That is, your mesh must be attached to an armature via vertex weights.) I think you can also simply make the armature to be the parent of your eye (then select a specific bone to move the eye).Īlso, you want to have one, single armature for your model. ![]() The main thing is that I don't believe that animation using "tracking" constraints is supported at all, only bone animation. Unity (and other game engines) only import a specific type of set-up/animation so a majority of Blender's features are not going to be compatible. THe thing to remember about Blender, Maya and all of these other 3D modelling packages are very open-ended with lot's of different ways to set-up objects and animate them. There are definitely some strange things about your file, though. I've playing with the import settings and it's not making any difference. I'm not actually seeing any animation happening in Unity at all. In attachment you can find my blender file. Have any of you experienced these issues? Do you have a valid solution? I also experienced Maya but poetry dropped when I realized that the problems are the same.įorgive the outburst but I don't know who / where to turn anymore: I've seen a lot of tutorials but I never find the right way. ![]() I wonder how the professionals work on it. Simple: the problem arises when exporting from blender or maya and importing into unity.īut is it possible that it is so complicated to import a mesh without having all these issues? Now: you will wonder why I am here and not in a blender group asking questions. So far everything ok until I started playing with animations, armatures & bones. I am a bit familiar with Blender and I made some simple models: we are talking about cubes and spheres with something attached. unfortunately I need to make the 3d models by myself I have been using Unity for some time with satisfaction. ![]()
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